Using Single Shading Switch to Map Bump Maps

The Single Shading Switch allows the switching of single float attributes, for example, bump depth.

1, Bring up the Skin (Blinn) attribute, click on Bump mapping's map button, click on Utilities tab and select Bump 2d. (Figure 62)

(Figure 62)

2. From the Bump 2d window, click on Bump Value's map button, Utilities Tab and Single Shading Switch. (Figure 63)

(Figure 63)

3. Doing the same way as before to load In Shape and In Single. (Figure 64).

(Figure 64)

You may want to do a test render to view the result.