Modeling Torso
19. Model the torso is easy, use the same method as I use to model the head. First I use EP Curve Tool to create 4 curves on side orthographic. Each curve must intersect with one another. Then I rebuild curves to the amount of span I want. Always remember to keep less number of spans. You can always insert isoparm when more detail is needed. I inserted some isoparm in the area where the neck meet head, so as to create wrinkle below the neck. (Figure 19)

(Figure 19)
20. We can see there are an obvious seam where head joins the neck. (Figure 20) Don¡¦t worry about the clear-cut of the seam, we will fix this with texture transparency later when texture maps the dragon.

(Figure 20)
21. To use Texture transparency to blend in 2 surfaces, we need to create another surface. We will using Loft to create 3 spans surfaces. Firstly select head model, then click on Make Live icon, notice that the surface turn into green wireframe. Select EP Curve Tool and draw a curve on the surface. Next Make Live the neck surface and draw curve on it. (Figure 21)

(Figure 21)
Duplicate one of the curves by using Duplicate Surface Curves then place it in between curves. Select curves in order, then perform Loft to create surface. (Figure 22)

(Figure 22)