Modeling Legs(part I)

26.The leg is created from a cylinder. First, we create a NURBS cylinder, from Channels box, click on Sections, hold down MMB and drag. Note that the number in input field is changing. We will change the number of Sections and Spans to 30. When it is done, translate it to the position we want. (Figure 27)

(Figure 27)

27. We will deform the cylinder into the shape of leg. Before that, select the cylinder, press F2 to switch to Animation, go to Deform, Create Lattice. An outline box which surrounds the cylinder will appear. From Channels box change the S Divisions to 2, T Divisions to 10, U Divisions to 4. (Figure 28)

(Figure 28)

28.Select the box that surrounds the cylinder, hold down RMB and select Lattice Point from hotbox. Press w to activate move tool, select the first row of lattice points and tilt it into a position as figure 29 shown. (Figure 29)

(Figure 29)

29. This part will be fillet blend with torso in the future. Switch to side view, from Shading, Shade Option, x-ray. This will make the cylinder become translucent so we can pull points by referring to Image Plane. (Figure 30)

(Figure 30)

30.Continue to pull, push, scale and rotate lattice points until it form into a leg shape. When you are satisfied with it, select the cylinder and delete the construction history to confirm the shape. (Figure 31)

(Figure 31)