Modeling Gum and Teeth

22.The gum is model from a NURBS plane. Before we start, template the head and jaw. Select torso and go to Display, Hide, Hide Selection. Go to Create, NURBS Primitives, Plane, Options. Set the patches U and V to 3 then translate to head position and start to manipulate the CV to form a gum shape. (Figure 23) After that mirror it and stitch it together.

(Figure 23)

23.Tooth is model with revolve technique. Turn on grid; Switch to side orthographic view. Draw a curve on axis origin. Then go to Surfaces, Revolve. (Figure 24) For future texturing, we will detach the model. The top part will be tooth and bottom part will be gum. Select isoparm and go Edit Surfaces, Detach Surface. Then group them together.

(Figure 24)

24.Use the tooth we just model, duplicate, rotate and scale it to difference sizes. Place them to upper and lower gums. (Figure 25) When you have done, group the gum and teeth together.

(Figure 25)

25.Now duplicate the tooth again and scale them to a larger size, pull the CVs to make them into horn like shape and place them on the head as horns. Copy a few more and mirror it to something similar as Figure 26. (Figure 26)

(Figure 26)

At last the head of the dragon was completed. Next we will build the dragon's leg.

we will build the dragon's leg.