Creating an Eye
11.We shall now create an eye for the dragon. Before we start, select all the surfaces, then go to Display, Hide, Hide Selection. First, I created a NURBS sphere, then translate and scale it to the position of an eyeball. When it・s done, select the sphere and hold down RMB to invoke hotbox then go to Actions, Template the eyeball.
12.Next use EP Curve Tool to draw a curve. Snap the start point to end point to create a circle. After that, go to Edit Curves, Open/Close Curves to close the curve. From there duplicate another 4 curves and scale them to 4 difference sizes. Before you scale, go to Modify, Center Pivot. This will put pivot point of the circle to the centre. After this is done, select the curves in order, then perform Loft from Surfaces menu. Press 3 for hi-res display, then delete construction history of the Lofted surface. And also don・t forget to delete the 4 curves that we use to create surface. (Figure 11)

(Figure 11)
13.Hold down RMB to select Hull, then select again Control Vertex from hotbox. Keep on pulling CV, using key pad・s direction arrow to toggle from point to point until you get something similar like picture shown (Figure 12). Make sure the eyelid fit properly to the eyeball.

(Figure 12)
14.Then group them together and translate it above the head model. We are going make a hole out of its head! (Figure 13)

(Figure 13)
15.Select the eyelid, RMB to select the edge isoparm. Go to Edit Curves, Duplicate Surface Curves. This will create a curve circle base on the isoparm that you selected. Then go to Modify, Center Pivot. Finally scale it slightly bigger then the eyelid's surface. (Figure 14)

(Figure 14)
16.We will project this curve on to the head. Select both head surfaces and curve, switch to side orthographic view. Go to Edit Surfaces, Project Curve On Surface, Options. Project Along Active View should be selected. Then click on Project button. This will project the curve on to the surfaces base on the active view; in this case I want it to project from side orthographic so that it will project a similar circle on both head surface. If it・s project from perspective view, you will get a strange and awkward result of curve on surface. Now, let・s take a look at figure 15, the one that I have circle in red was to show the curve that projected on the head surfaces. (Figure 15)

(Figure 15)
17.Select the surface then go to Edit Surfaces, Trim tool. The surface should have transform into white wireframe (not show in Figure 16). (Figure 16)

(Figure 16)
Click on the surface that we want to retain, a yellow dot will appear when clicked then press Enter to confirm the trim. Press 3 for hi-res display. Repeat the same procedure for the other side of the head surface. (Figure 17) Delete curves that use for projection when done.

(Figure 17)
18.I will create a fillet blend between the gab. Select isoparm of eyelid edge, and then shift select Trim Edge of head surface with RMB. While both edges were selected, go to Edit Surfaces, Surface Fillet, Freeform Fillet. Press 3 for hi-res display. With construction history you can adjust the eyelid・s edge and the fillet surface will follow. Once you are satisfy with the result, select the surface blend and delete the construction history. (Figure 18)

(Figure 18)