Completing the head
26. Select the head again, detach the head into half (aiyo...why so troublesome! L) Click Make Live icon and draw curve on surface. Hold down C(snap to curve) to close the curve. Turn off Make Live, select the surface curve, duplicate 1 curve then delete the original surface curve.(Figure 26)

(Figure 26)
27. Select the curve, pick mask Curve Point. Hold down shift to select 4 curve points. Then detach curve. (I don't understand why my curve broke into some short curves, I have more than 4 curves). I delete the short curves, left only 4 long curves. Then I use snap to curve to join back the end of curves. The final shape looks just the same as figure 27, but it consist of 4 curves instead of 1. (Figure 27)

(Figure 27)
28. Next, I use Birail-2 to form the surface shown in figure 28. Then I rebuild the surface for lesser CVs to pull around. (Figure 28)

(Figure 28)
29. Finally, I pull the CVs to form the shape that I want. I Insert horn to it. Group up everything and mirror to right. Then attach the head surface together. Don't forget to rebuild surface.

(Figure 29)
30. So, we had done the Dragon Man's head. Next Part, I will share with you how I patch modeling the body. Bye! Figure 30 shown the semi complete Dragon man.
Please visit my web site for part 2 update.
http://micro.ee.nthu.edu.tw/~u850961/tutor

(Figure 30)